Showing posts with label social. Show all posts
Showing posts with label social. Show all posts

Wednesday, 9 November 2011

Advertising’s Social Contract Is Fucked


That’s why nanny has departed for Waitrose

I will never, ever shop at Iceland. I wouldn’t eat food from Iceland during a zombie apocalypse, I’m certainly not going to do it while Waitrose is still around to cater to my petty middle-class whims. As a consequence of this hideously bourgeois lifestyle choice, I do not want to see another advert for Iceland as long as I live. Not that I expect to live very long.

Hello, yes, this is dog

Every time I see an Iceland advert, it’s a waste of my time and Iceland’s money. Yet if I watch TV on a Saturday night, perhaps as a punishment for the many crimes I have committed during the week, then I’ll see over nine thousand Iceland adverts. They will all be awful, they will make me hate Iceland even more and make me hate the entire concept of advertising at the same time. Please stop wasting my time, I am already very good at doing that.

Logically, targeted adverts are better. Logically, not having my time wasted is better for me and not having their money wasted is better for advertisers. Logically, I want to see Waitrose adverts and Waitrose want me to see Waitrose adverts. But it just doesn’t seem to work like that in the real world. 

Any colour, so long as it’s wack

Advertising is the mass-production of salesmen. When the industrial revolution and the assembly line made mass-production happen, the same thing had to happen to sales. If you have a million doohickies in a warehouse, you’d need to have a veritable fleet of door-to-door salesmen to offload them onto the general public.

Hello dog, this is, umm, eagle? Hawk? Falcon maybe?

So instead, all that lovely human-to-human connection was replaced by a poster summing up the benefits of Doctor Monroe’s Particular Ointment For A Range Of Ailments. Then some stuff happened and radio and television and finally the entire industry just gave up caring and made the Muller advert. Do you remember anything at all? Do you? You do? Then buy yogurt!

Not only this, but also, the internet! The internet makes it possible for that one-to-one connection to become a thing again. There is no longer the absolute requirement to have one message for everyone, like say, WERE YOU ONCE A CHILD? THEN BUY YOGURT! Now diversity and personalisation is possible again. I never have to see another Iceland advert again, because I’m me and advertisers can show me adverts for me, and I can marry Waitrose and great. But it just doesn’t seem to work like that in the real world.

Screw you guys, I’m going home

As soon as I start to think that I’m having adverts targeted at me, I get angry and shake my fist at the godless sky. How do they know who I am? Who told those people that I am me? How dare they, how very dare they? I suddenly don’t care that someone gave a shit who I was and sent me a personal message just for me, I care how the hell they found out who I was in the first place.

Oh look, how adorable! BUY YOGURT!
So you should ask me first, right? You should ask me if it’s ok to show me personalised adverts just for me, lovingly crafted for my personal eyes. The problem with that is that you’re advertisers. You’re the worst people in the entire world. I trust advertisers less than I trust bankers. At least they have the common decency to point at me and laugh as they set fire to some money with some more money, rather than pretending to be my best friends ever, then selling me yogurt in the most creatively bankrupt way I can possibly conceive of.

The problem boils down to this. If you track me, without telling me you’re tracking me, then I get scared and I hate you and I wish you were dead. If you ask me if I want to be tracked, I say no, because I’m scared and I hate you and I wish you were dead. So if you show me adverts for just everyone, that’s awful. If you show me adverts just for me, that is also awful. So what to do?

When you get to the end, do it over again

Remember where all this started? With a knock at the door and a display of highest quality pans or a vacuum cleaner with powers quite out of the ordinary, madam. Advertising is the mass-production of the salesman. The salesman, see he was a man. A person. A human being. He wasn’t a brand, he wasn’t every nostalgic IP imaginable being whored onto my television set to get me to buy fucking yogurt, he was just some guy.

The plan is simple, gentlemen. We kill the Batman!

I like men’s tailoring. I can’t afford to like it very much, so I read about it on the internet and imagine myself striding into Anderson and Sheppard to order a selection of bespoke suits. While that would be the height of luxury today, go back a couple of hundred years and that’s how all clothes were made. By a person, just for you. One day last year, I decided to throw my credit card to the wind and go to Mr Jonathan Quearney of Windmill Street for a jacket. It was made just for me and it is marvelous and I love it in a way I love nothing else I own. 

A couple of months ago, he contacted me on LinkedIn and asked if I’d write a personal review of his business. I did so and with great gusto. I was overjoyed to say exactly how much I loved that damn jacket and how much I’d recommend his services. I didn’t engage with his brand, I wrote a little piece about how great he was. It was like going back in time, except with the internet.

rip mr gadaffi

I’d be amazed if a whole bunch of you weren’t following the Shippams Paste Twitter account. It was set up by just some guy and, it turned out, had nothing whatsoever to do with Shippams Paste. He’d picked up over nine thousand followers in his two weeks of existence, and, I dare say, he’d shifted some paste. The guy behind it wasn’t being honest about his real identity, he was pretending to be the world’s most inept social marketer.

#paste
But check this out. He wasn’t interrupting anything. There was no advert. There was no targeting and no brand guidelines. There was a guy, called Ben, tweeting about stuff and also #paste. And I, along with a whole damn bunch of other people decided that we would choose to follow him and read what he had to say about a range of fish based sandwich spreads that I would never otherwise have considered buying.

He was a person. And people, just some guy or girl, standing there and asking you to buy a thing is the most effective way of selling that there has ever been. Not brand ambassadors, not carefully coached PR spewing machines, just some person saying what they think. Like Steve Jobs did.

If you want to sell me something, then you, personally, should sell me something, Not your company, not your brand, you. That’s the power of social media. It’s a bunch of people, talking to each other. It lets us rediscover how things used to be, lets us remember how millions of years of evolution have shaped us to be, lets us remember that we’re just a girl, standing in front of a boy, asking him to buy some crab paste.

Saturday, 24 September 2011

Facebook Makes Me Like You


I’m just a big fan of a certain length of paragraph

So Facebook has done another thing. It’s made your history look pretty and let you share all the important and not so important things in your life more quickly, more easily, more accurately and more often. This is terrible news.

See, Facebook is the anti-social network. It concerns itself with the people you already know and the things the people you already know, know. You can’t make friends on Facebook. We’ve all got our privacy options cranked up so far, we’re not even allowed to look at our own profiles, just in case we discover the shocking truth about what we did last summer. 

On Twitter I meet new people all the time. I actively try to make new social connections with people who are interesting to me, and hopefully me to them. And it works. I’ve has three real life meetings in the last two weeks with people I’ve met on Twitter. This has never happened through Facebook.

These little fellows are Twitter
Nothing Facebook has added will make creating those new social connections any more likely. In fact the more data is there for people to see on my Facebook page, the less comfortable I am with letting new people see it. I don’t want to be stuck in my past, I want to reach for my future. You’re only as good as your last gig, right?

Two-facedbook

There are two more nefarious and subtle elements to the lack of new connections on Facebook. Firstly: sharing is boring. If I share music, by listening to music on Spotify, you see me listening to that music and you decide to also listen to that music. We sit there, both listening to that music. We were listening to different music. Now we’re listening to the same music.

One of the best things about the internet was how it let you be weird in private. It let you look at anything you wanted, anything at all, no matter how strange, unsavory, socially unacceptable or simply at odds with your carefully curated public image. The world had been a place of mass-production and mass consumption. There are four cars, which one do you want? There are twelve bands, which one do you want to listen to? Be normal, you have to be normal, we can only do normal. 

This man would never happen on Facebook

Suddenly internets! And we could do weird. We could make content that only a handful of people wanted to see. Demographics could diverge and home in, the logical conclusion being that you would see your own individualised things that were for you. A demographic of one. By making ‘social discovery’ so simple, we make homogenisation a force once again. Listen to what I’m listening to. Watch what I am watching, Read what I am reading. Don’t be different, be the same

More insidious still, the strange choices I do make are also publicised. If you know everything you listen to, watch or read is going to be shared, will you listen to things that don’t fit with your public image? Worse, what if you’re not sure if what you’re listening to, watching or reading is going to be shared or not? What when there’s a little voice at the back of your head reminding you that maybe all your friends will see that you’re being, maybe, not completely the person you claim to be?

Facelessbook

The second, yet more nefarious and subtle element is the feeling you get that you can’t be sure if Facebook is watching you or not. And if Facebook is watching you, Facebook is totally a snitch. A grass. An informer, a tattle-tale, a loud-mouth.

There is a kind of theoretical prison design called a Panopticon. The idea behind it is that the cells are arranged in a circle around a central tower. The guards look out from the central tower and can see into any of the cells at any time. There aren’t enough guards to look into all the cells all of the time, but the prisoners never know whether or not they’re being observed. The idea is that because the prisoners might be being watched at any time, they behave as if they are being watched all the time.

Behold the Panopticon!

Facebook is a social Panopticon. Some of the time, it watches us and we can never be completely sure when. Sometimes, when it watches us, it tells our friends what it saw, and we can't really be sure of that, either. And slowly and subtly we’ll act as if we’re being watched all of the time, because sometimes we are being watched, but we’re never quite sure when.

Who wants to live together?

Facebook anchors us in the past. It encourages to discover things that others have already discovered. It encourages us to find what it is that makes us the same as our friends, not what makes us different, and it does so while sitting outside our house in an unmarked van. Maybe it’s looking at what we’re doing. Maybe it’s listening to what we’re saying. Maybe it’s going through our bins at night. Maybe it’s not, but better safe than sorry. What goes on internet, stays on internet, right?

This image will stay on the internet forever
If this is a good or a bad thing is pretty much moot. It is going to happen, so how do we deal with it? What does it mean? The forces of individuality and conformity have been fighting each other forever, and surely this battle will go on for as long as humans are shuffling around, spoiling things.

Facebook is playing for the conformity team. You can decide how you feel about that for yourselves.

Wednesday, 7 September 2011

TV is the Second Screen

TV is the second screen

There are a lot of surveys and statistics and sound-bites out there saying things like “The majority of viewers now watch TV with a second screen in front of them.” This is a rather presumptuous way of interpreting the data. I don’t doubt that the basic numbers are entirely correct and I don’t doubt that the trend is pointing to more of these behaviours, not less. But the entire statement is back-to-front.

The majority of home internet users have the TV on in the background. That’s a more accurate way of looking at things. This is an entirely logical conclusion. After all, if the TV was engrossing enough to retain people’s attention, they wouldn’t be looking at the internet in the first place. The internet is usurping the TV as the primary source of entertainment in the home.

Nothing further to add, your Honour

The TV is still being switched on. TV has the advantage of both being suitably ambient - the internet often doesn’t have any sound - and of being a habit. So you come home, you stick the telly on and you get on the internets. Sometimes you watch the TV, because something you like is on. Mostly, it just chunters away to itself, pleasing human noises filling your lounge.

TV is the second screen.

Social TV is bullshit

A recent blog at www.tvgenius.net started with these words. “We love watching TV and more than that, we love discussing it with our friends.” Well sort of. How about we try “We love talking to our friends, and TV gives us something to talk about.” 

Social TV is a non-starter because it’s not about TV, it’s about social. We want to talk to our friends and TV is as good a subject as any. We’re already talking to our friends and the TV is on in the background and if it’s on in their backgrounds too, then hey, why not talk about it. That is social TV. 

People talking in big letters. About TV in little letters.

'Oh christ, I didn't expect you back so soon.'

The assumption that the TV bit is more important than the talking to friends bit could only come from inside the TV industry. Think about it from a normal human’s perspective for even a second and it instantly becomes obvious what the hierarchy is. 

TV is the second screen.

Look around you

I straddle the worlds of gaming and television. That’s my job, introducing them to each other, laying on some drinks, some sweet music, subtle lighting, then nipping out of the room and hoping they’ll make babies.

When I go to gaming conventions and seminars, I feel like an outsider, because all anyone cares about is games. Everyone is standing in a big metaphorical circle, all facing in, all looking at each other, completely ignorant that there’s a whole world of other stuff out there, ripe for the picking.

When I go to television conventions and seminars, I feel exactly the same and I see exactly the same thing. Apps, second-screen, marketing, advertising, gamification - I mix with all these incredibly close disciplines, all of which share considerable space on the Venn diagram I’m not going to draw, and they’re all looking inward, all trying to understand the world in their own terms and no other.

Well that’s some serious bullshit. Stop doing it. It’s dumb.

As if by magic, the shopkeeper appeared
The future of television, the same as the future of games, the same as the future of advertising, marketing, media, content itself, is a big, interweaved basket with bits of all of these things working together. Open your eyes, look around you, try, at least a bit, to understand the world in terms of the world and not your tiny bit of it. It’s not about the future of television, it’s about the future of entertainment.

And remember, TV is the second screen.

Friday, 5 August 2011

My Girlfriend Has No Strong Feelings about Xbox Live Arcade



It’s complicated...


So here’s a question. What would XBLA look like if it had the same userbase as Facebook? What kind of games would we see on XBLA if someone decided to give an XBox 360 to every single person on Facebook?


It is dangerous to go alone. Take this


Would it be the kind of games Facebook already plays host to - FarmVille, CityVille, ItPrintsMoneyVille? Would it be casual games like Peggle, Plants Vs Zombies, Menopause Villiage? Would it be exactly the same games we see now - From Dust, Bastion, Handstitched BombMetaphor?


In other words, would they be very simple games, would they be kinda simple games or would they be complex games? Is complexity a consequence of number of users? Can only games ‘that’ simple be ‘that’ popular? Why so many questions?


Thrown off games


Is complexity an issue in other media forms? No, not really. Soap operas and daily dramas, one of the most popular forms of television, have insanely complex, lengthy and convoluted plots, often dealing with a good number or arcs at one time, with endless reams of squawking characters switching relationships in a blurred and dizzying cacophony of emotion and spit.


The Harry Potter series is over a million words long. A million words. I don’t even know a million words! It’s a big, long, complicated story and it’s the most mainstream thing imaginable. Game of Thrones is even more complex has even more words and that seems to be doing ok for itself. And lets not get started on comic books. I do not even want to know how many Batmans there are.


Is it Batmans or Batmen?

So complexity is fine, if not desirable in other utterly mass-market media. So why are the most mass-market of computer games so simple?


You are terrible at this


Could it be that it’s not the simplicity of social games that makes them successful? In fact could it be that it’s the simplicity which results in their difficulties in retaining users? Been there, done that, bored now, what’s next? There’s anecdotal evidence that Zynga’s gargantuan advertising spend is all about retaining their existing users, not attracting new ones. Look at this wooga presentation all about their attempts to stop the drop off in users. Not all is well in paradise. Perhaps things in paradise are a bit too simple?

There are two other things that differentiate social games from traditional games. One is the inability to fail. Recalibrating the spectrum of the worst failure to the greatest success so that the greatest failure results in only a small reward instead of the computer throwing a bucket of pig faeces over the player, allows even those with the most dog-eared of brains to press buttons and see a pleasing sequence of lights and colours. Or indeed, those who have less hurty brains but just don’t give a fuck.

The other is the assumption that the player is, in gaming terms, a complete idiot. Having watched the girlfriend I haven’t mentioned since the title play the various games I’ve made her play and the various games she actually plays of her own accord, there’s one very clear difference. The games I want her to play have more buttons than she has fingers and   generally expect her to use pretty much all of them within the first ten minutes. The games she likes to play have one button and are usually pretty impressed when she manages to press that.


There are no words to describe this image



If you look at the complex but mainstream successes in other media, they also exhibit this combination of traits. Either they start very slowly and build up their complexity, or they start complex, but in a suitably self-aware fashion, reveling in their mystery and using it to draw the viewer in. You can’t fail at watching Game of Thrones. Even if you haven’t the faintest idea what’s going on, it’s over in an hour and there was probably an awesome fight and some naked people. The Machiavellian scheming and seemingly infinite character and story arcs can take their time to worm their way into your brain and reward you for watching more by giving you more reasons to watch.

So is simplicity actually clouding the picture? Is it not more a case that deep and difficult games are perfectly appropriate for a casual audience - in fact more desirable - but to achieve this, they need to make sense to everybody and anybody and keep moving forwards, regardless of how ‘well’ the player is playing?

So what I’m saying is, if you’re planning on making a Facebook game any time soon, please could you make one that is complicated, but has simple and well explained controls and no fail state? Then we can find out if I’m full of shit or not. Thanks. You’re the best.





Batman image stolen from Peter Madik
Other images just stolen.